Immersive Pathfinder
Contengecy Planning
Built as a low cost contengency base planning tool, Immersive Pathfinder is a machine learning platform that has impactful capabilities related to mission readiness.
As the lead on this project, I worked on a team to develop a 360 degree video capture drone that is connected to a Unity based Virtual Reality system. The system ingests GIS flight data and 360 degree video into a single modifiable user interface. This capability allows analysis on a variety of data collected in flight and view it all in one location for post-flight analysis. This system currently allows the analyst to interact with the flight timeline controls from within the 360 degree footage with a hand control tool. The timeline tool uses the flight data along with the 3D geographical information for the area of flight to provide a clean operating environment for the user.
I worked with another Booz Allen team in San Diego to provide them functional (stitched) 360 video for machine learning/object detection in TensorFlow. I then reallocated the data to be used in 360 degree video playback.